There are two Stag Stations in the City of Tears. The following are the exits that the Knight can take to leave the City of Tears: 1. How to Leave the City of TearsĪs the City of Tears is a very large area, it also has a lot of exits to leave the area. In the Tower of Love, the Knight will encounter Aspid Hunters, Baldurs, Vengeflies, and The Collector. In the Watcher’s Spire, the Knight will find the following enemies: Cowardly Husks, Gluttonous Husk, Great Husk Sentries, Heavy Sentries, Husk Dandies, Husk Sentries, Lance Sentries, Winged Sentries, and the Watcher Knights. In the Soul Sanctum, the Knight will encounter some Follies, Mistakes, Soul Twisters, the Soul Warriors, the Soul Master, and its dream variant, Soul Tyrant. In the main part of the city, the Knight will run into the following enemies: Belflies, Cowardly Husks, Gluttonous Husks, Gorgeous Husks, Great Husks Sentries, Heavy Sentries, Husk Bullies, Husk Dandies, Husk Hornheads, Husk Sentries, Lance Sentries, Leaping Husks, Vengeflies, Wandering Husks, and Winged Sentries. Enemies Found in the City of TearsĪs this is an area with many different sub-areas, the Knight will run into many different enemies as well. The Knight will be able to uncover the following items in the City of Tears throughout each of its sub-areas: a Simple Key, three Hallownest Seals, four Wanderer’s Journals, nine Geo Deposits, one Vessel Fragment, a Rancid Egg, eight Grubs, the Collector’s Map, the Desolate Dive Spell, the Shade Soul Spell, the Spell Twister Charm, and two Geo Chests. There are a few Stag Stations in this area, but only one is operational, while the other is wrecked and slightly flooded. This is the residence of the Collector, a Void being who enjoys collecting creatures and storing them in glass jars. This is where the Knight may discover one of the Dreamers, Lurien the Watcher. Another is the Pleasure House, which houses the city’s lone Hot Spring. This is a city research facility where the Knight can confront the Soul Master. However, its original name is now unknown. Its name derives from the fact that it is continually raining from the roof above in the City of Tears. This is at the center of the Hallownest kingdom’s map. The capital of Hallownest is the City of Tears. So, with that, ready your Nail and equip your Charms as we take on this adventure in Hollow Knight! City of Tears We will ensure you emerge from its tears with newfound strength and knowledge. However, exiting the City of Tears may prove difficult due to its complex layout and fearsome opponents, who can confuse and frustrate even the most brave explorers.įear not, for in this guide, we’ll walk you through how to leave the City of Tears in Hollow Knight. The City of Tears presents a hauntingly gorgeous, beautiful, and dangerous environment.Īs the Knight travels around Hallownest’s underground kingdom, the City of Tears’ diverse environments and dangerous enemies will captivate the player. A strange infection has left this kingdom in ruins. From this pole, you can jump and reach the third pole.The Metroidvania action-adventure game from Team Cherry, Hollow Knight, follows the story of the Knight, a mysterious warrior who explores through Hallownest. Jump and grab onto the second pole at the bottom position of the wheel, then jump to the first pole. While this third pole is at the highest point, go back and stand on the left square button to have water move the wheel once more so that the second pole has reached the bottom position of the water wheel, and the first pole is pointing to the right wall. The position of the wheel is not important, but this will also cause the third pole on the right side to also move - it will now be at the highest point it can be. You will now be able to reach the second lever by jumping towards it from the first pole and attacking it like you did with the first lever.ĭrop back down to the floor again and stand on the right square plate to have water rotate the wheel clockwise until it is back to its initial position at the start of the puzzle. From the second pole, jump and grab onto the first pole. Once the wheel is in this position, move off of the plate you’re standing on and jump to grab onto the second pole. Keep standing here and letting water move the water wheel until the second pole is between the two square plates - it is better if it is slightly closer to the second one to make sure the wheel has turned enough. Drop back down to the floor and step on the square plate you jumped over (the left one).
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